The truth games in digital age: Indonesia case (foucault`s power and discourse in new media)

Agustin, Sari Monik and Sepang, Nurul Robbi (2010) The truth games in digital age: Indonesia case (foucault`s power and discourse in new media). Other thesis, Universitas Al Azhar Indonesia.

[img] Text (UAI) - Published Version
Available under License Creative Commons Attribution Non-commercial.

Download (0B)
Official URL: http://perpustakaan.uai.ac.id/index.php/cari/detai...

Abstract

The rapid growth of digital era has been spreading to all over the world. Indonesia also follow the trend of the internet. In social networking users, Indonesia`s rank on the top. The audience of television, print and film can discuss mass media content via other communication channels, while audiences of new media communicate to each other without venturing outside the medium through which they experience the content.

Item Type: Thesis (Other)
Additional Information: Identifier : IL 302.23 Sar t Language : Inggris Copyright : Attribution 4.0. International
Subjects: Library of Congress Subject Areas >
Library of Congress Subject Areas > Digital age
Library of Congress Subject Areas > New media
Divisions: University Structure > Universitas Al Azhar Indonesia
Depositing User: Rahman Pujianto
Date Deposited: 19 Jul 2018 05:23
Last Modified: 19 Jul 2018 05:23
URI: http://eprints.uai.ac.id/id/eprint/1190

Actions (login required)

View Item View Item