Agustin, Sari Monik and Sepang, Nurul Robbi (2010) The truth games in digital age: Indonesia case (foucault`s power and discourse in new media). Other thesis, Universitas Al Azhar Indonesia.
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Abstract
The rapid growth of digital era has been spreading to all over the world. Indonesia also follow the trend of the internet. In social networking users, Indonesia`s rank on the top. The audience of television, print and film can discuss mass media content via other communication channels, while audiences of new media communicate to each other without venturing outside the medium through which they experience the content.
Item Type: | Thesis (Other) |
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Additional Information: | Identifier : IL 302.23 Sar t Language : Inggris Copyright : Attribution 4.0. International |
Subjects: | Library of Congress Subject Areas > Library of Congress Subject Areas > Digital age Library of Congress Subject Areas > New media |
Divisions: | University Structure > Universitas Al Azhar Indonesia |
Depositing User: | Rahman Pujianto |
Date Deposited: | 19 Jul 2018 05:23 |
Last Modified: | 19 Jul 2018 05:23 |
URI: | http://eprints.uai.ac.id/id/eprint/1189 |
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